Denisa Daříčková
- Česká sekce INSEA
- Jun 27
- 2 min read
1.42 The Influence of Artephiletics on the Wellbeing and Personal Development of Students of Education (Paper)

Denisa Daříčková – Department of Art Education, Faculty of Education, Palacký University Olomouc, Czech Republic
Jana Musilová – Department of Art Education, Faculty of Education, Palacký University Olomouc, Czech Republic
Abstract:
The paper presents the results of a pilot research study, which is part of a larger research project focused on the interdisciplinary overlaps of selected didactic approaches (in visual arts, music, and psychology) and their impact on students’ well-being, personal development, and professional growth. This particular study explores one of the selected approaches – art-based expressive activities incorporating elements of artefiletics. The research sample consists of students training to become primary school teachers.
The research design is qualitative and includes initial testing using standardized psychological tests, followed by several didactic interventions employing artefiletic principles. Final testing assesses the impact of these interventions on the aspects examined at the outset. Data collection methods include standardized questionnaires, semi-projective tests, observation, and analysis of the students’ creative outputs.
The paper outlines key aspects of expressive visual art activities and situates them within a psychological context. The general goals of these methods are to enhance students’ well-being and resilience, and to support their personal and professional development, with a particular emphasis on readiness for teaching practice.
8.7 Gamification in Art Education and Cross-curricular Contexts (Paper)
Denisa Daříčková – Department of Art Education, Faculty of Education, Palacký University Olomouc, Czech Republic
Abstract:
The primary objective of the research is to present the current state and possibilities of gamification in teaching at the second level of primary school in the Czech Republic. The sub-objectives of the research include determining the criteria that ensure the quality of gamification elements in education and contribute to fulfilling educational objectives, i.e. the objectives of education for the 21st century; analysing the pedagogical concepts and methods applied in the creation and design of game elements and resources produced not only by the cultural but also by the entertainment sector; evaluating how gamification is conceived and used internationally and comparing this with the Czech context; and developing a methodology for gamification of instruction – a portfolio of proven methods, materials, and practical guidelines that teachers can use.
11.4 From Rubens to the Blue Whale: Museums and Galleries as a Source of Inspiration for Lessons Beyond Just Art Education (Poster)

Denisa Daříčková – Department of Art Education, Faculty of Education, Palacký University Olomouc, Czech Republic
Kristýna Ševčíková – Department of Art Education, Faculty of Education, Palacký University Olomouc, Czech Republic
Abstract:
The poster introduces the project From Rubens to the Blue Whale, which explores the educational potential of museums and galleries, emphasizing the importance of informal education in developing knowledge, critical thinking, and creativity. The project provides practical information for teachers and museum visitors through articles, reviews of educational tools, literature for children and young people, and digital resources such as websites and applications. The project draws inspiration from London galleries and museums, the Venice Biennale, and Barcelona’s galleries and landmarks. Aiming to build on well-known works of art, it supports the creation of educational materials that educators can use not only in art education but also within an interdisciplinary approach.
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