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Hsiu-Ching Hsieh

3.12 The Future of Digital Exhibition: Innovation and Application of VR Technology in Art Exhibition (Paper)



Hsiu-Ching Hsieh – National Yunlin University of Science and Technology, Taiwan

YenHsuan Liu – National Yunlin University of Science & Technology, Taiwan



Abstract:


This study discusses how to create a virtual exhibition with virtual reality (VR) technology to display the development trend of digital technology in the integration of digital technology and art. Through the combination of virtual environment and art exhibition, a virtual exhibition provides the immersive exhibition visit experience. The achievement exhibition, “2021 YunTech Social Practice Achievement Exhibition – USR Test of Philosophe”, solicits total 41 programs in two stages and is co-hosted by 56 teachers from 5 colleges. The programs cover fields of “Environmental Ecological Action”, “Social Health Promotion”, “Community Caring Education”, “Cultural Sustainable Promotion”, and “Industrial Links and Community Collaboration”. The researcher, taking charge of a curator in the previous achievement performance activities, places parts of achievement posters in the virtual exhibition and presents with VR films for good effects. Such an innovative exhibition style does not simply expand the scope of art performance but also offers audience with brand-new visual and sensory enjoyment. The application of virtual exhibition displays the infinite possibilities of digital technology in art and provides the reference of certain feasibility for future development of digital art.



5.11 Integration of Reality Game into Community to Enhance Cultural Mutualism and Co-creation – The Coverage of Old Douliu Town (Paper)


Hsiu-Ching Hsieh – National Yunlin University of Science and Technology, Taiwan



Abstract:


Through literature review and field study, the researcher identified two core dilemmas facing Douliu town: a lack of local cultural identity and self-confidence, and a wealth of cultural and historical resources that are not widely recognized or utilized by the community. To address these issues, this research integrates a “reality game” into old Douliu town to promote interaction with visitors, historical interpretation and reflection, environmental awareness, and cultural symbiosis and co-creation among local residents and communities.

The methodology proceeds as follows:Step 1: Theories of cultural anthropology (Hofstede, 2010) and city imagery (Lynch, 1960) are applied to the design of the reality game. Field trips and interviews are used to identify key cultural and historical elements of old Douliu town (“point, line, surface”);Step 2: The instinctive behaviour and sensory experiences of participants are used to explore these cultural elements. A reality game concept is developed, including an application prototype, draft map design, and mock-up of props;Step 3: The complete reality game, including the app, map, and props, is produced;Step 4: Post-experience feedback is evaluated, covering learning outcomes, enjoyment, satisfaction, immersion, challenge, and engagement.

The research outcome demonstrates that integrating a reality game into old Douliu town allows participants to experience the richness of local culture in meaningful ways, fostering deeper appreciation and understanding. It also supports the development of cultural identity and self-confidence among local residents and students.




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